2/20/2024 0 Comments Retroarch borderIf I talk to either of them before you get a chance, I'll let them know you're looking for them. ![]() We've seen them pop up in other projects before and no one took any offense. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. I wanted to use the default 0.0, which is a little sharper, but it makes some colors have a green or yellowish tint.Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac. And I use 0.25 for the "static const float bloom_excess_static" value. I disable the border it's a nice effect, but obscures too much of the screen. There are two settings I don't use defaults for. ![]() I'm using the user-settings-royale-with-cheese-nvidia.h settings file, which I assume has all the bells, whistles, and optimizations that work on Nvidia cards enabled. So my opinion on it flipped and it's my favorite. Quick Menu > Overrides > Save Game Overrides so that the overlay loads for that specific game. ![]() It's nice and bright and I don't often notice unevenness in it at non-integer scale. Change the video settings so that the game screen fills the transparent section of the overlay (usually integer scale off, core provided aspect ratio). Also, I would now go straight for Royale over the other shaders. So I ended up reverting most of them to default. Now that I can switch between them at will I realized a lot of the parameter customizations I made killed the "character" of the shaders. Doing this to my shader files made it so I can use the next/previous shader keys/buttons to swap between them on the fly. But I found all the files it needs, copied them to my Royale folder and made sure the paths pointed to them. Royale was the most difficult to do that with a lot of the 25 files in it's src folder have include lines which point to files that are part of common shaders. Retroarch Config:- RetroArch Version: 1.7.7- RetroArch & OS Resolution: Native 3840x2160 (4K)- Core (GBA): VBA Next- Aspect Ratio: 16:9- Captured at: 2K 60f. ![]() I opened all the ones I liked in Notepad++ and modified the paths so I could have their cg or cgp file in the root of my shader folder. The menu & volume up button no longer trigger 元 / R3 inside of auto-mapped RetroArch cores (this fixes unwanted double-mapping of these buttons in FCEUmm and can, for those that like to custom map things, be reverted by messing with the 'RG35XX Gamepad' automapping file). (For more info: both games used for this example are run through OTG USB). While accessing the RetroArch menu for screen and overlay, I dont find any special border options either. Click to expand.A CG version of this was uploaded to github a few days ago: Īfter trying out many of the CRT shaders I was really indecisive about what shader I liked the most. Is there any way to emulate the Genesis/Neo Geo library (and other cores running thru RetroArch) with the standard screen overlays.
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